These types are designed to be very fast and flexible, and they include considerable functionality out-of-the-box too.
OpenTK also includes a convenient math library for common graphics types like vectors and matrices, so that you don’t have to implement those yourself or find another library to provide them. If you want a framework or a renderer or a game engine that’s already built, there are lots of those elsewhere on the Internet. Instead, it’s the low-level foundation on which you can build those kinds of things. Note that OpenTK is not a high-level library: It’s not a game engine, or a framework, or a full renderer, or a complete audio system by itself. NET-supported languages like C# similar in both performance and feel to the equivalent C code, while still running in a managed (and safe!) environment. OpenTK aims to make working with OpenGL, OpenCL, and OpenAL in. OpenTK is a library that provides high-speed access to native OpenGL, OpenCL, and OpenAL for.