It did come with a caveat, however: it had not been profitable or sustainable for some months. Almost like a version 2.0, it arrived to a fanfare from those who missed their hub, their place to talk. Then, in April 2012, GMod Tower returned almost out of nowhere, with a host of updates. One Steam user summed up the prevailing mood, saying simply, “I want to play again in gmod tower :(”. In the Steam group for GMod Tower, users asked where it had gone. From minigolf to a game inspired by Mother 3.Īs with any social space that is shut down, closed, or built over, those who had enjoyed inhabiting it were left disappointed. Over time, the game grew to having seven individual modes wrapped inside the tower. As 2011 rolled into 2012, GMod Tower shut down, closing its doors without any clear intention to return. It didn’t have the support of a regular income through sales, nor the power of a massive development team. Its popularity was perhaps one of GMod Tower’s many downfalls: it was a mod of a mod, made by a few fans that wanted to create something new.
There were even movie nights: players could get together and watch streamed videos while hanging out in the tower’s lobby. Featuring at launch a couple of minigames, a mode akin to Half-Life Deathmatch: Source and another not dissimilar to Super Monkey Ball, the mod was already fleshed out.